|
Bladesingers are elves who have blended art, swordplay, and arcane
magic into a harmonious whole. In battle, a bladesinger's lithe
movements and subtle tactics seem beautiful, and belie their deadly
martial efficiency.
Multiclassed fighter/sonorists are the most likely combination
of bladesingers. In campaigns not using Sonorism as the root of
all elven magic can substitute wizardry. However, any elf who can
wield a martial weapon and can cast arcane spells can become a bladesinger.
Bladesinging ranger/wizards, rogue/wizards and bladesinger bards
are not unknown.
Bladesingers command great respect in most elf communities and
NPC bladesingers usually serve as itinerant guardians and champions
of the elf community at large.
Game Rule Information
These following rules are a combination of the many versions of
the Bladesinger found in Tome and Blood, the "Complete
Bladesinger" in the Tome and Blood web enhancement,
Races of Faerûn and Complete Warrior. As printed,
no version satisfied my own vision of the Bladesinger, but together
they create something quite special. The following details of the
Bladesinger are presented in full and supercede any published version.
Hit Die: d8
Requirements
To qualify to become a bladesinger, a character must fulfill all
the following criteria:
Race: Elf, half-elf.
Base Attack: +5
Feats: Combat Casting, Combat Expertise, Dodge, Weapon Focus
(longsword or rapier)
Skills: Balance 2 ranks, Concentration 4 ranks, Perform (dance)
2 ranks, Perform (sing) 2 ranks, Tumble 2 ranks.
Special: Able to cast Arcane spells of 1st level.
Class Skills
The bladesinger's class skills (and the key ability for each skill)
are Balance (Dex), Concentration (Con), Jump (Str), Knowledge (arcana)
(Int), Perform (Cha), Spellcraft (Int), Tumble (Dex).
Skill Points at Each Level: 3 + Int modifier
Class Features
All of the following are class features of the bladesinger prestige
class:
Weapon and Armor Proficiency: The bladesinger gain no additional
proficiency in any weapon. They gain proficiency in light armour,
but not with shields.
Spells per Day: At every odd numbered level gained in the
bladesinger class, the character gains new spells (and spell points)
per day as if she had also gained a level in an arcane spellcasting
class she belonged to before adding this prestige class. She does
not, however, gain any other benefit a character of that class would
have gained, except for an increased level for spell-casting. If
a character had more than one arcane spellcasting class before beoming
a bladesinger, she must decide to which class she adds the new level
for the purpose of determining spells per day.
If the bladesinger wears medium or heavy armor, he loses all benefits
of any of his song abilities (bladesong, lesser, spellsong, song
of celerity, greater spellsong, song of fury).
A bladesinger suffers the normal spell failure chance when casting
spells while armored (except as noted below).
Bladesong Style (Ex): When wielding a longsword or rapier
in one hand (and nothing in the other), the bladesinger gains a
dodge bonus to AC equal to her class level, up to a maximum of her
Intelligence bonus.
Lesser Spellsong (Ex): When wielding a longsword in one
hand (and nothing in the other), a bladesinger of 2nd level or higher
can take 10 when making a Concentration check to cast defensively.
Song of Celerity (Ex): When wielding a longsword or rapier
in one hand (and nothing in the other) and using the full attack
action, a 4th level bladesinger can cast one arcane spell each round
as a free action. This spell must have a casting time of one action
and counts against the number of quickened spells a character can
cast in one round. The highest level spell a bladesinger may cast
in this manner is 2nd at 4th level, rising to 4th at 8th level.
With this powerful ability the bladesinger can make a full attack
against an opponent, take a five foot step and cast a spell all
in the same round.
Greater Spellsong (Ex): A bladesinger of 6th level or higher
ignores arcane spell failure when wearing light armor - i.e. he
gains the feat Ignore Spell Failure (Light Armour). If the bladesinger
already has this feat, he may choose another.
Song of Fury (Ex): When wielding a longsword or rapier in
one hand (and nothing in the other) and using the full attack action,
the bladesinger can make one extra attack in a round at his highest
base attack, but this attack and each other attack made that round
suffer a -2 penalty. This penalty applies for 1 round, so it affects
attacks of opportunity the bladesinger might make before his next
action.
Class
Level |
Base
Attack
Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
Spells per day
|
| 1 |
+1
|
+0
|
+2
|
+2
|
Bladesong style
|
+1 level of existing class
|
| 2 |
+2
|
+0
|
+3
|
+3
|
Lesser Spellsong
|
--
|
| 3 |
+3
|
+1
|
+3
|
+3
|
--
|
+1 level of existing class
|
| 4 |
+4
|
+1
|
+4
|
+4
|
Song of Celerity (2nd)
|
--
|
| 5 |
+5
|
+1
|
+4
|
+4
|
--
|
+1 level of existing class
|
| 6 |
+6
|
+2
|
+5
|
+5
|
Greater Spellsong
|
--
|
| 7 |
+7
|
+2
|
+5
|
+5
|
--
|
+1 level of existing class
|
| 8 |
+8
|
+2
|
+6
|
+6
|
Song of Celerity (4th)
|
--
|
| 9 |
+9
|
+3
|
+6
|
+6
|
--
|
+1 level of existing class
|
| 10 |
+10
|
+3
|
+7
|
+7
|
Song of Fury
|
--
|
|