Soulknife
Expanded Psionics Handbook p26

Character Generation
Races and Monsters
Character Classes
Templates
Skills and Languages
Feats, Traits, Flaws
Epic Levels
Divinity
Equipment
Combat
Magic
Magic Items
Experience
Rules Miscellany

Master Lists
Glossary
Site Map


What's New?
Teacosy Home
Iourn Home
D&D Home
4th Edition
FBI Home
Hurssia Home
Master Sitemap
FAQ

D&D Home > Character Classes > Core Classes > Soulknife

Game Rule Information

The following changes have been made to the powers and abilities of the Soulknife. Any published rules for the soulknife that do not directly contradict the contents of this page still apply. This core class completely supercedes the Soulknife prestige class that appeared on p113 of the version 3.0 Psionics Handbook.

Class Features

Weapon and Armour Proficiency: I use the rules for Weapon Group Feats (UE p94). At 1st level the soulknife gains the Weapon Group (Basic Weapons) feat, and his choice of any two other Weapon Group Feats. They are also proficient in their own mind blades. Soulknives are proficient with light armour and shields (but not tower shields).. They have no chance of spell failure when wearing armour.

See Also:

 

 

 
Teacosy Home | Iourn Home | D&D Home | FBI Home | Special Features | Sitemaps | Disclaimer | Contact Me