Game Rule Information
The following changes have been made to the powers and abilities
of the Psion. Any published rules for the psion that do not directly
contradict the contents of this page still apply.
Class Features
Weapon and Armour Proficiency: I use the rules for Weapon
Group Feats (UE p94). At 1st level the Psion gains the
Weapon Group (basic weapons) and Weapon Group (crossbows) feats
as bonus feats. He is not proficient in any armour or the use of
any shield - although because there are no somatic components in
psionics psions can wear armour with no chance of spell failure.
Spellcasting: The Psion is the ultimate psychic spellcaster.
He uses psionics to create magical effects. Full details
of psionics and the way in which it functions in the house rules
can be found in the section on psionics. Psions gain access to talents
and first level spells at level 1, second level spells at level
4 and to each successive level of spells at every odd-numbered level
thereafter to a maximum of ninth level spells at level 17. The psion's
caster level is his class level, and the psion uses his Intelligence
score to determine bonus spell points and the difficulty of his
spell's saving throws.
Talents: In version 3.0 of the third edition rules psions
(and indeed all psionicists) had access to talents - 0-level powers
that were the psionic equivalent of cantrips and orisons. Therse
were removed in the new edition. I have put them back in, which
necessitates altering the level of a number of first level powers.
This information will not be on the site for its relaunch, but will
hopefully be posted before too long. Psions will start play knowing
all generic talents as well as those connected with those chosen
discipline.
Disciplines: This is a clarification of the rules rather
than a set of new rules. All psions must specialise in one of the
five psionic disciplines: Clairsentience, Metacreativity, Psychokinesis,
Psychometabolism, Psychoportation or Telepathy. This gets them a
slightly different list of class skills, and access to a concentrated
list of psionic powers.
Bonus Feats: When selecting bonus metapsionic feats, remember
the transparency between
metapsionic and metamagic feats. This will probably increase
your selection.
Psicrystals: These are the psionic equivalent of familiars.
Rules for psicrystals are on pp22-24 and 207 of the Expanded
Psionics Handbook. Not all psions have psicrystals. You need
to take the Psicrystal Affinity feat if you want one. This can be
chosen with your bonus feat at first level.
See Also:
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