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Mystics are divine spellcasters who have learned to channel and
use divine energy without worshipping a god. Unlike Ur-Priests that
simply steal divine energy from the gods to power spells, each mystic
is a religion of one. Through inner awareness and meditation mystics
are able to tap into an extraplanar well of power that they can
use to create magical effects. Players must think about what motivates
their mystic. They will have to produce a list of what the mystic
believes in, what he does about it and why. The player must do more
work in generating a mystic than any other character class.
Game Rule Information
The following changes have been made to the powers and abilities
of the Mystic. Any published rules for the mystic that do not directly
contradict the contents of this page still apply. The mystic as
presented in the Dragonlance Campaign Setting replaces other
classes considered spontaneous casters of divine magic by the standard
rules.
Class Features
Hit Die: Most mystics take a d8 for their hit dice. However,
this is not a hard and fast rule. Depending on the beliefs of the
mystic and his activities he may be weaker or tougher than this.
Base Attack Bonus: Depending on the nature of the religion
of one and the mystic's work, he might use the Fighter or Wizard
base attack bonus progression. However, the vast majority will follow
the standard mystic progression laid down on p31 of the DLCS
Saving Throws: Almost all mystics have two good saving throws.
Normally these are Fortitude and Will, but it need not be the case.
Just because mystics use their Wisdom stat to cast spells doesn't
imply that they have to have good Will saving throws.
Class Skills: The list of class skills is unique to each
religion. Class skills should be listed for each individual faith,
although the list for the mystic from the DLCS can be used
as a guide.
Skills Points: By default mystics receive (2 + Int Modifier)
× 4 skill points at 1st level and an additional 2 + Int Modifier
skills points at each successive level. However, some mystics will
have more skill points than this.
Weapon and Armour Proficiency: I use the rules for Weapon
Group Feats (UE p94). The choice of weapon group feats
for the mystic is entirely dependent upon the player's conecept
for the character. It should not exceed three weapon group feats,
one of which should be basic weapons. Equally the armour proficiency
is up to the player and the GM, but it should be noted that mystics
will almost certainly not be proficient in heavy armour or in the
use of tower shields.
Spell Failure: Just as certain clerics gain bonus feats
to guard against spell failure
so do some mystics. Whether the mystic is eligible for these feats
is dependent on the player and the GM. If the mystic is a simply
a scribe who records the events of the world then chances are he
does not qualify for any such feats. As a guide, the mystic should
get a bonus spell failure feat for each armour or shield proficiency
feat he acquires.
Spellcasting: Through force of will and utter conviction
in the truth of his own beliefs, the mystic taps into a source of
divine power and uses that power to create magical effects. Mystics
use a special type of divine magic
called mysticism. Details of how this work are described in the
section on magic. Mystics gain access to orisons and 1st level spells
at level one, 2nd level spells at level four and to each successive
spell level at even numbered levels thereafter to a maximum of 9th
level spells at level eighteen. The caster level of the mystic is
equal to his class level.
Spell Resistance: All mystics receive spell resistance at
first level equal to 12 + their class level (e.g. a tenth level
mystic has a SR 22). This spell resistance only applies against
divine spells.
Granted Powers (Su): Like clerics, mystics gain supernatural
abilities that reflect their area of interest and power. These powers
should be determined by discussion between the player and the GM.
Mystics gain granted powers at a slower rate than clerics. They
gain powers at levels 6, 12 and 18.
See Also:
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