Game Rule Information
The following changes have been made to the powers and abilities
of the Monk. Any published rules for the monk that do not directly
contradict the contents of this page still apply.
Class Features
Weapon and Armour Proficiency: I use the rules for Weapon
Group Feats (UE p94). At 1st level the monk gains the
Basic Weapons feat and any other one Weapon Group feat. The feat
Weapon Group (monk weapons) is an option, not a necessity. The monk
is not proficient with any armour or shields.
Variants
The following variants may be considered legitimate options for
players of monk characters. Players shouldn't feel obligued to adopt
these options instead of the standard class. These variants don't
make the character any more powerful, they simply make it different.
"Official" variants are found in a variety of sources,
notably the Unearthed Arcana and DMG. For a complete
list of all the variants I use in my campaigns follow this
link.
Monk Fighting Styles: At 1st, 2nd and 6th level the standard
monk has a choice of two bonus feats. The fighting styles allow
a monk to lose that choice in return for access to bonus feats that
are not normally available to the character. Because the monk reduces
his choice of bonus feats, he is granted a one-off bonus to a related
skill at 1st level, and an extra (relatively minor) ability at 6th
level. On the whole, this doesn't make these monks any more powerful
than standard monks. Players are more than welcome to invent their
own fighting style as long as it is no more powerful than the fighting
styles listed in the Unearthed Arcana. For more information
see UA p52.
Planar Substituion Levels: Monks who make the prerequisites
may swap out certain class abilities in favour of planar-related
ones. At 5th level they may swap Purity of Body for Resistance Body.
At 13th level they may swap Diamond Soul for Axiomatic Soul. At
16th level they may select a different type of Ki Strike. They also
gain Knowledge (the planes) as a class skill. See Planar Handbook
pages 27 and 32 for more details.
See Also:
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