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Marshals are war leaders. They are inspirational heroes who lead
armies into battle. They are equipped with abilities that greatly
improve the fighting effectiveness of military units, but these
powers can also be used to affect a very small fighting unit - an
adventuring party. The marshal has a great deal to offer a party
but, like the bard, he is a support character. His greatest powers
and abilities usually only come to fore through others. Alone he
is little more than a weaker version of the fighter.
Game Rule Information
The following changes have been made to the powers and abilities
of the Marshal. Any published rules for the marshal that do not
directly contradict the contents of this page still apply.
Class Features
Weapon and Armour Proficiency: I use the rules for Weapon
Group Feats (UE p94). At 1st level the Marshal gains
the Basic Weapons feat and his choice of any other four weapon group
feats. This replaces the weapon proficiencies listed on MHB
p11. He is also proficient in light, medium and heavy armour and
with shields (but not tower shields).
See Also:
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