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The Favoured Soul was one of the new core classes presented in
the Miniature's Handbook. Mechanically there's not a great
deal to change for the class, but fitting it in to my own concept
of divine magic is a little trickier. As a result the role of the
favoured soul has changed markedly. They are not connected with
mortal churches and they do not follow gods, instead the favoured
soul is the mortal champion of an angellic host. Read on for more
information.
Game Rule Information
The following changes have been made to the powers and abilities
of the Favoured Soul. Any published rules for the favoured soul
that do not directly contradict the contents of this page still
apply.
Class Features
Abilities: Charisma plays no role in spellcastings of a
favoured soul. They receive bonus spell points based on their wisdom,
and wisdom determine how difficult their spells are to resist.
Alignment: Favoured Souls are of good alignment. They are
members of organisations allied with the angellic races. The demonic
races do not support favoured souls. Any evil favoured souls are
characters who have 'turned to the dark side' in a manner similar
to a paladin becoming a blackguard. This may affect a physical change
on the favoured soul depending on the character's level.
Weapon and Armour Proficiency: I use the rules for Weapon
Group Feats (UE p94). At first level favoured souls receive
the Basic Weapons feat and two other weapon group feats for free.
They are also proficient in the use of their favoured weapon. Favoured
souls are also proficient with light and medium armour and with
shields (but not tower shields).
Ignore Spell Failure (Light Armour): Favoured Souls gain
this
feat as a bonus feat at first level.
Ignore Spell Failure (Medium Armour): Favoured Souls gain
this
feat as a bonus feat at fourth level. If they already have this
feat they may select another.
Ignore Spell Failure (Shields): Favoured Souls gain this
feat as a bonus feat at sixth level. If they already have this
feat they may select another.
Spellcasting: Favoured Souls cast spells in exactly the
same manner clerics. They gain access to spells at the same levels
that clerics do, and have the same spell point total as clerics.
Favoured Souls receive their spell points at dawn each day after
one hour's prayer and reflection. The source of this divine power
is a not a god but the ruler of a celestial host. These beings are
so powerful that they might as well be gods. See the section on
divine magic for more information.
Favoured Weapon: Although the favoured soul doesn't have
a deity particular angellic orders will favour certain weapons,
and it is this weapon that the favoured soul gains the benefits
of focus and specialisation.
See Also:
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