|
Core classes are character classes that can be taken from level
one. Each represents the beginning of your character's career path
and should reflect the skills and abilities that best suit your
character concept. Normally you may only select one core character
class at level one, although soem GMs allow apprentice-level
characters.
The following list contains all eleven character classes that appear
in the Player's Handbook. These are the classes fundamental
to the game, and the classes that are almost always available to
players. There was a time when these eleven classes were all that
was on offer but certain books - particularly since the publication
of version 3.5 - have published a large number of other core classes.
I have begun to list some of these other classes here, but the list
is not yet comprehensive. The GM can't guarantee that these optional
core classes will be made available to players in all games, but
it never hurts to ask. Also, the canny will notice that many NPC
classes have been integrated into these lists and altered to playable
version.
Follow the links below to see how I have changed the rules to better
accomodate my vision of how a class should operate. On the whole
I only list the rules which I have changed but occassionally I have
changed so much that it is just as easy to present the entire class
from scratch. On with the show:
Core Classes from the PHB
Other Core Classes
|