Game Rule Information
The following changes have been made to the powers and abilities
of the Bard. Any published rules for the bard that do not directly
contradict the contents of this page still apply.
Class Features
Weapon and Armour Proficiency: I use the rules for Weapon
Group Feats (UE p94). At first level the bard gains the
Basic Weapons feat, and his choice of any two other Weapon Group
Feats. This replaces the Simple Weapon Proficiecy and list of additional
weapons stipulated on p28 of the PHB. The bard's proficiency
with armour is unchanged.
Ignore Spell Failure (Light Armour): The bard gains this
feat as a bonus feat at second level.
Ignore Spell Failure (Shields): The bard gains this
feat as a bonus feat at sixth level.
Spellcasting: Bards cast Bardic Magic, a sub division of
elven Song Magic. Please
follow the link for more information on the way in which bards cast
spells and how spell-casting in general functions in the House Rules.
Variants
The Unearthed Arcana introduced three new variants to the
bard character class. Each has their own strengths and weaknesses
and each can easily fit into any generic fantasy setting. The following
is a summary of the abilities of these variants and highlights the
changes I have made to fit them in with the House Rules. See details
of all offical variants here.
Bardic Sage: A bard who focuses his attention on learning
and research. Such bards are storytellers and orators more than
entertainers. In game terms bardic sages have better Will saves
than a normal bard, a bonus on bardic knowledge checks and slightly
less powerful bardic music abilities. Some spells that are not normally
bard spells are available to this class, and other bard spells are
accessible at lower levels. Take the spells prefaced "add the
following spells to the bardic sage's class list" and make
them available to the character. I rule that the bardic sage has
no spells removed from his spell list. He is still a bard after
all. Note this is a change to the rules published in the Unearthed
Arcana. See UA p49.
Divine Bard: The class features of the divine bard are mechanically
identical to that of a standard bard. The big diffierence is that
a divine bard is really a priest that mimics the abilities of a
bard. Divine bards have spell points equal to a bard of the same
level, but they gain access to all their available spells in the
same way that clerics do, and they cast those spells in the same
way that clerics do. Divine bards do not use bardic magic! Divine
bards are beholden on their god for all their powers and if they
fall out with their god they lose everything. The divine bard's
spell list is dependent upon his god, and will be unique for each
priesthood that supports divine bards. This explanation of the divine
bard is slightly different to that found on p50 of the Unearthed
Arcana.
Savage Bard: Savage bards are skalds, often found in barbarian
tribes and the like. Savage bards have good fortitude and will saving
throws and a slightly different list of class skills. They are also
illiterate. Some spells are available to them that are not available
to normal bards but, as with the Bardic Sage, no spells are removed
from their spell list. See UA p50.
Planar Substituion Levels: Bards who make the prerequisites
may swap out certain class abilities in favour of planar-related
ones. At 3rd level they may swap their competence bardic music ability
for Planar Inspiration. At 7th level they may swap the suggestion
bardic music ability for Portal Dissonance. At 12th level they may
swap the song of freedom bardic music ability for Planar Discordance.
See Planar Handbook pages 27 and 29 for more details.
See Also
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