Character Classes

Character Generation
Races and Monsters
Character Classes
Templates
Skills and Languages
Feats, Traits, Flaws
Epic Levels
Divinity
Equipment
Combat
Magic
Magic Items
Experience
Rules Miscellany

Master Lists
Glossary
Site Map


What's New?
Teacosy Home
Iourn Home
D&D Home
4th Edition
FBI Home
Hurssia Home
Master Sitemap
FAQ

D&D Home > Character Classes

Choosing a character class is to most important decision a player makes. Character classes defines the role your character takes in the game. Yes, it is a bit simplistic and it's probably far more realistic to do away with character classes entirely and have a purely skills based system, but then that wouldn't be D&D.

Each class grants your character a number of abilities and bonuses to your base attack bonus and saving throws that increase as you gain levels. You can multiclass between classes to gain advantages from more than one class. If you meet the prerequisites you can multi-class into a prestige class that are slightly more powerful than normal classes, but also significantly more specialised.

This section presents the various changes to the rules I have made to character classes. There have been quite a few changes, mainly this has been necessitated by my changes to the magic system. Entries in this section are divided into:

Normally character can only select one core class at level one. However, it is possible to take two classes at first level as long as both are apprentice level. Follow the link for the section on Apprentice-level characters.

 
Teacosy Home | Iourn Home | D&D Home | FBI Home | Special Features | Sitemaps | Disclaimer | Contact Me