On the whole the third edition of the Dungeons and Dragons roleplaying
game is a sound system. Many of the problems of the second edition
game were ironed out in the first release of the new rules in 2000.
Version 3.5 has made a good system even better. For the first time
in my memory of playing the game D&D actually has a consistant
and logical set of rules.
However, I see two main disadvantages to D&D. The first is
that all the rules, spells, feats, magic items, prestige classes
and the like are scattered through dozens of different sourcebooks.
The second is all the rules I don't agree with.
The role of this section of the website is therefore two-fold.
It is a comprehensive consolidation of all the material from all
the sources in the Core List of products. If you want a complete
list of every single spell, or every single prestige class ever
printed for D&D then it is here. It is also an opportunity to
draw attention to my interpretation of the rules and my style of
play as a GM. The rules I use for magic diverge greatly from the
official system, but there are many other lesser changes that players
should be aware of.
The intention of this site is not to duplicate vast amounts of
material that appears in the printed books. The lists of spells,
feats and classes and just that: lists. Pertinent information is
included to make the list a quick reference source that speeds play
along in a game session, but you won't find every single detail
Full text of a published spell, feat or the like is only included
where necessitated by the House Rules. Occassionally, in updating
a spell from version 3.0 to version 3.5 it is easier for me to include
the full text of the spell than to simply point out what has changed.
This sort of thing is kept to a minimum, partly due to space and
partly because I have no intention for this site to supplant the
rulebooks. You still need the books to make use of this site.
I would also like to point out that the master lists presented
in this section have been kept free of my own House Rules. I suspect
these lists will be among the most useful tidbits this site offers
and, by leaving them untouched by my own changes to the rules, they
should be immediately accessible to anyone running any D&D campaign
This site is designed to completely stand alone from any campaign
setting. It is a generic interpretation of the D&D rules that
can be applied to a campaign set on any world from Krynn to Faerûn
or my own world of Iourn.
My own campaign specific classes, spells, spell-lists and feats
are not included in this part of the Teacosy site, although some
are referenced in the master lists. Campaign specific information
from published campaign worlds such as Dragonlance, Ravenloft, Eberron
or the Forgotten Realms is included here, although how it is adapted
to fit in with my own campaign is the purview of the Iourn section
of the site.
This site is laid out in a order similar to the chapters found
in the Player's Handbook and Dungeon Master's Guide. Hopefully,
this makes things nice and familiar for everyone. You can navigate
to the beginning of a sub-section by following the links in the
bar on the left hand side of your screen. To jump more quickly to
a specific point use the Site Map or the Index page, both of which
fully cross-reference this website.
The Golden Rule
I have looked through all the sourcebooks in the Core List of titles
for rules I didn't agree with and I thought needed ammending. I
have been as comprehensive as a can. I have, on the whole, not bothered
to point out when rules haven't changed. If you find a rule in a
published sourcebook that is not directly contradicted by this site
then the rule stands. Unless I say otherwise, of course.